|Number of Players:||Min 6 / Max 12|
|Game Time:||15 minutes|
In this scenario, two teams are fighting for the domination point.
At the beginning of the game, teams are separated to the opposite sides of the location, where the respawn devices of each team are situated.
The Domination point is mounted in the center of the area so that all the teams have roughly equal conditions for its seizure and control.
Domination point (or tube) records shots from the tagger only from a very short distance of about 2-3 feet, so to take it the player has to shoot it from a close distance.
When any player shoots the point, the point beeps and lights up with the color of the player’s team. As soon as the player of the opposite team shoots to the Domination tube, it sounds again and repaints into the color of the opposition team.
The point can be taken (repainted) many times during the game, and each time it adds holding time to the team that captured it last (repainted it to the team’s color).
Eliminated players are restored at the respawn device throughout all duration of the game. I.e. player who was eliminated at any zone of location can go back to their team’s respawn device.
The team that first holds the point for 6 minutes.
Once the Point reaches the holding time of one of the teams, the point beeps and begin to blink with the color the winning team.